You Can Use Bluetooth Headphones On Your Switch, But There's A Catch - Nintendo Life

2021-12-30 20:58:41 By : Ms. Elaine Li

The Nintendo Switch is a masterpiece of a concept, but it does have some irksome failings - the lack of audio over Bluetooth being one of the most frustrating.

Almost every other piece of mobile consumer tech these days has the ability to share audio via a Bluetooth connection, allowing you to use wireless headphones when playing. It doesn't seem like we'll ever get this feature with the current model of the Switch, but there is a solution - although it requires additional outlay and doesn't work quite as well as you might expect.

To pipe Bluetooth audio to your fancy wireless headphones (or speaker) you'll need to purchase a Bluetooth transmitter. Lots of companies produce these, and prices start very low indeed - making this a pretty cheap fix.

The issue is that like so many wireless connections, the Bluetooth signal generated by these devices is often impacted by a small degree of latency. It's not a massive delay (and in our case, the dongle we purchased may be to blame) but there's definitely a mismatch between the on-screen action and the audio being piped into the headphones. 

You may also run into some problems actually paring the transmitter with the headphones, because without a screen there's no way to marry them up manually. The pairing process for Bluetooth tech isn't standardised so you'll almost certainly need to consult the instructions to find out how to link the two devices (and ensure there's nothing else in the room which was previous connected to either). To give you an idea of how random all of this is, Alex was able to pair his dongle and headphones in seconds without issue, while another member of our team couldn't no matter how hard they tried.

When it comes to getting the best audio on the Switch (and to be honest, any other piece of equipment), a pair of wired headphones remains the best option. However, it's good to know that there is at least one alternative on the Switch - if you shop around and are willing to pay a little more, you may even find a dongle which reduces the latency issue, assuming you can pair the bloody things in the first place, that is.

Let us know if you've already tried this approach - and if you have any recommended dongles or headphones - by posting a comment below.

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Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded.

Nintendo should just incorporate the feature properly into the Switch. None of this fiddling about or spending more money only to get a mediocre outcome.

@SLIGEACH_EIRE That'd require a finished and properly designed and featured product. How dare you suggest something so insane in 2017!

I gathered the reason there is no bluetooth headphone compatibility is because it may interfere with the Joy-con?Just my own (and probably wrong) assumption though.

@AlexOlney Yeah, looks like my sister...

(sorry, too tempting; I don't even have a sister...)

@SLIGEACH_EIRE indeed they should ! This thing doesn't appeal to me at all even though I'd love to use my nice Bose on the Switch.

Might as well just use a regal lead than lug around yet another thing that has to be charged. Ugh....still, there are worse things happening in the world eh?

@OorWullie No, I also thought that maybe the reason there isn't an ability to connect a bluetooth headset was because it would interfere with the Joycon. Those the aquariums are bad enough!

Bluetooth has been a mainstay for generations of devices, except on Nintendo. Still irks me.

@SLIGEACH_EIRE I do agree it should be included but what we don't know is if Nintendo have done the testing and found there is interference.

Obviously with just one controller or even 2, 3 or 4 in use the BT performance will be fine but if Nintendo found that with 8 controllers plus BT headphones the performance wasn't as good as it should be then I can see Nintendo cutting it completely as for them it will be all or nothing.

Nintendo should clarify why the switch does not support BT headphones

Eh. Never had nor used bluetooth earphones anyway. The wired ones are obviously enough for the handheld/tabletop modes, but if I EVER find myself playing the TV mode and needing my earphones on, jack extension cords should be even more widespread and cheaper than bluetooth transmitters. And more functional, judging by NL's experience described here.

I'll try with my Ziks

I'll wait til they tell us about voice chat?

I'm sure we can all look forward to Official Nintendo Wireless Earbuds in the future for the low low price of £59.99

@VENOMVSCARNAGE The funny thing is that every Nintendo home console since the Wii has Bluetooth but you can't use it for anything but to connect a controller.

@AlexOlney Ha ha! did nobody else notice that you fixed the "First Post" competition ! lol

I would expect nothing less from Nintendo.

Bluetooth be on the Switch Mini or the Switch XL or the New Switch.

I'd hardly call it a "masterpiece of a concept" if it can't handle something as simple as Bluetooth. Especially if part of the concept is to play on the go, no wires needed. More like jack of all trades, master of none.

I own a fancy pair of Bluetooth headphones which I was annoyed I couldn't use on PS4... I wish it could be easier on Switch, I love listening to game music while I play with no wires. ^^

Also that Paper Mario 2 battle music playing in the background... It makes everything better!

As @AlexOlney (probably) already knows from my twitter posts, I've been using one of two audio setups for the Switch.

As soon as the Switch was announced I did heavy planning in getting the best gear for it, some before release and some after.

As I'm an audiophile, and I travel a lot for my promotional work (on behalf of some big name clients, including a very specific gaming company 😉), I needed a rugged portable speaker system alongside my high-end headphones. (for Setup #2, headphone duties, I use my second set of cans: Meze Audio 99 Classics Walnut Silver headphones with some pure silver cables. However, this is not what I use with my Switch often). For that reason, I picked the Ultimate Ears UE Boom 2 wireless speaker due to its clean sound, non bloated bass, ruggedness, and it's cylindrical ergonomics (Wonderboom was released recently and is as wide as Megaboom; does not fit my Timbuk2 messenger bag). KEF Muo and Dali Katch 2 are my favs for sonic quality but both would cost too much for predominantly gaming and neither has IPX7. Then I researched, heavily, for the best Bluetooth 4.1 aptX transmitter that was compact and didn't cost a bomb. Found out about the TaoTronics TT-BA07 Bluetooth Transmitter/Receiver, and it was discounted on Amazon UK prior to Switch release (they must've known that gadgets like this would be in high demand ha ha!).

With some other gear, completed my setup.

Here are some tweets I have of my setup in use: - Setup #1: https://twitter.com/theoneinyellow/status/855069176406454272

At a recent Streetpass UK event: https://twitter.com/theoneinyellow/status/863368294455271429

@AlexOlney A video telling us how we can use a BT dongle everyone already knows about to bolt on BT....what's next, a video on how in addition to plugging the Switch charger into the wall, you can also run your Switch on gasoline (petrol) by plugging it into a 2 stroke gas generator? (Wait, I shouldn't have said that...he's actually going to do that now... )

FWIW, if you want lag-free you want to get a dongle and headphones that use the AptX codec. It's a dime a dozen on dongles these days, but generally only higher end headphones support it. This is likely why the Switch doesn't support BT to begin with, much as it annoys me. Nintendo infamously does NOT like licensing third party codecs, AptX charges too much, and while Vita DOES support BT, it occurs to me that it does NOT support AptX and thus should have frustrating amounts of lag. I only used it for some RPGs so I never really noticed the lag, but for an action game that would be rough.

@RedMageLanakyn Yeah, I really wish it had BT audio, though unlike Vita I wish it had AptX BT audio...but then it gets into being positioned more premium, and pushing at their margins again, and they explicitly said they would NOT sell at a loss this time. There's also the support aspect. Tech is a mess, and sorting out which ones have lag which ones don't, which cans are aptx compatible, tech supporting BT pairing issues extends their support costs. It's easy to think "oh, come on Nintendo, it's like $2, and $4 for the BT antenna for the license per unit." but we tend to forget the external costs of adding tech support for that feature and consumer confusion over the feature not working optimally (low end headphones that lag) that then perceive the Switch as being a poor experience. Slapping a 3.5mm jack on there solves all of that problem and saves money to boot. In hindsight I can understand the choice.

FWIW, if I had to pick only one, I'd much rather have the 3.5mm and no BT, than BT and no 3.5mm (Apple's officially off my list, and Note 8 better well have a 3.5mm.....my Shure SE535's are NOT going to go to waste...)

@NEStalgia I agree it's good to at least have the headphone jack, I guess we should consider ourselves lucky on that one based on how buddy-buddy Apple is with Nintendo

Maybe for the next version they can put an antenna in the dock so you can at least have Bluetooth that way, or even throw a headphone jack into the pro controller.

I'm grateful my tv has a Bluetooth connection as that's how I game on the tv sometimes.

I've tried it but not only is the slight latency annoying but it picks up plenty of feedback too. Not a great solution.

I used this one BTW- https://www.amazon.co.uk/dp/B01L77XY52/ref=cm_sw_r_cp_apa_fFWgzb02ZX7N3

I find it amazingly stupid that Nintendo haven't included Bluetooth and even worse, haven't put a headphone jack on the Pro Controller. A baffling, amateurish oversight.

That's not a solution at all, I've already done this with my Wii U and it's terrible. These BT transmitters are always dangling at the audio connector and the quality is so bad that the sound gets constantly interrupted.

Instead, I route the Wii U's sound to my PC (via an external soundcard) and then connect my BT headphones to my PC. But guess what, you can't do that with the Switch because it lacks dual audio output. I really love this feature on the Wii U, that way you're not limited to HDMI.

@shani BT transmitters shouldn't be getting interrupted, if they are, that's interference (or just a bad/broken transmitter), and a built in BT transmitter would have the same problem. You can use the 3.5mm out to feed the analog audio to another source when docked, if thats what you were doing to send it to your PC?

Yeah I miss the headphone jacks in the controller. That was one of my stand-out features of the 8th gen....every console had one.

Though I suppose I'm probably missing the point here....we have our wired headphones when going handheld (that's where I'd really want BT) and for around the house as a home console the thinking is (probably accurately) if it's going into your audio system, then you already have your headphone solution worked out up-stream if you want one....it's not like your blu-Ray player or cable box is putting out headphone signal, so the receiver or TV or something between is where you'd be doing your headphones.

That's actually how I have mine setup. Not BT, but I have the HDMI going from the Switch/PS4/BDPlayer/Tuner into a 4x2 matrix switch (with output to the monitor ond projector), and an optical/Toslink break-out dongle on the display output going into the transmitter unit for Sennheiser wireless headphones, and the rest of the HDMI into the AVR (a BT dongle could be inserted there instead.)

So at home, when docked it's actually fair for Nintendo to assume that whatever your audio setup is, you've worked it out up-stream at the receiver/TV end and it's not up to the console to sort that out (but I do still miss the wired option on the controller. That helped sell me on PS4 before I had my current setup.)

It's handheld and especially tabletop mode where the quick, untethered grab and play is most missed. Headphones+tabletop are actually a little scary presently.

@NEStalgia Yeah they shouldn't but mine does unless you sit right next to it. The audio delay also gets bigger the longer you use it. But even then the audio might studder, it's just no fun using it. It can't be interference because none of these problems occur with my BT stick connected to my PC or my phone's BT (with the same parameters). And I had a lot of different phones in the past.

Of course you might be right and I just got a bad transmitter, it's a pretty standard one and you can get a lot of similar BT transmitters (it's also a receiver) but tbh after this experience I don't trust BT transmitters in general. Internally they're probably all the same.

The 3.5mm out of the Gamepad (or the Switch) is no viable option. Try playing Splatoon while the BT transmitter is constantly dangling around, it's just not possible. Your whole aim is off because of that thing dangling around (also, it constantly hits the Gamepad). Meanwhile, I also experimented with a longer cable but then what's the point of using BT at all if you have to use a cable? ^^

So to answer your question: No, I didn't use the 3,5mm audio out on the Gamepad, I used the audio out at the back of the console. Just to be clear, I mean this port at the back of the console:

It's actually a video out that supports not only composite, but also component (so it does even support HD). I still have the component cable I bought for my Wii a decade ago and with it, I get stereo audio out with two cinch plugs (ignoring the three other cinch plugs for video).

In the Wii U's settings, you can actually choose the method of sound output: HDMI, non-HDMI or both. It's a great feature which saved me a lot of trouble (also great if you want to record the Wii U's sound). But of course, they scraped that for the Switch because it's essentially just a regular ARM tablet and those are not made for this kind of customised hardware. :/

@shani Hmm, that's weird if it's not interference (unless, could it be interference that it's so close to the BT antenna on the Switch for the controllers it's just drowning out the signal (and happens to be on the same channel?) An extension cable that keeps it away from the Switch's antenna could help if so. Otherwise, yeah that sounds like a bad transmitter (or at least not one strong enough to reach your headphones.) Normally they don't behave that way. Though still, for gaming, if both sides aren't AptX it's going to be kind of laggy and awful. I hadn't realized that about Vita at first!

I actually have bone conductor headphones (wired) that have a dongle (battery pack) that flops around like a BT adaptor...drives me nuts at times! I got an extension cable so it doesn't, but I never end up using it!

Ahh, I forgot the WiiU had a separate SCART port. I mean, when docked the Switch's 3.5mm can be used as an analog audio port, but then you have to remove it to undock it. Of course the analogue video board takes up space, room and power, so that was never a Switch option, but, yeah, I see how your setup works now.

That said, supporting analog was a retro throwback for being part of the "Wii" generation. Even the PS4 scrapped analog video at launch, but it DOES have a Toslink audio out IIRC.

What you CAN do is similar to what I did though and just add your own audio out in the HDMI path...the dongles cost about as much as the BT dongles. You can inject BT, Toslink/optical, or even 3.5mm audio in-line in the HDMI signal path with cheap little adapters. They just split out the audio signal and pass along video (or can be set to keep the audio in the video or extract it, depending on the adapter.) You just need the adapter and another HDMI cable. I believe it even works on HDCP content (though that doesn't apply to Switch.)

There's a million cheap ways to get audio where you want it when docked....portable, however, is more difficult.

@NEStalgia Oh cool, I didn't know you could split the HDMI audio that easily! That could be a viable option once I have a Switch again. Because not being able to play on my BT headphones is kind of a no-go (how else am I supposed to play at night without disturbing my neighboors? ).

I never used AptX-enabled BT transmitters before, they say they work better but I never really believed it. I mean, the delay with normal BT is not that big, I can definitely play anything without noticing it. But maybe I'll consider it for the future when I split the Switch's audio signal.

Ah didn't know that about the PS4, but at least it has Toslink (which isn't a bad option anyway).

Technically, it's not a SCART port (although it can be used that way too with an adaptor), but yeah, it's definitely a throwback to the old analog times. I just like having options/alternatives, so even when I had never used it, I'd still appreciate having two ways for a audio/video connection.

What's more annoying is that when you plug something into the Switch's headphone socket while docked, it cuts off the TV sound completely! I like to record my gameplay with headphones so I can hear it properly, and the headphone port on the Gamepad was an easy way of doing this - no-go with the Switch, though...

my guess is that... nintendo thought of this before, but gave the idea up because of the latency.

the latency is fine when you're listening to music, but not when playing games, so nintendo ditched the idea...

@shani Haha, yeah, it's definitely a simple task (some of the splitters require USB power, the one I have, it's optional, you can feed USB power into it, or just use the HDMI's signal power if it's strong enough and running a short enough length. I ran it without but had some screen drops a few times and put the USB power cable in, but I have a VERY complicated signal chain, with another device already drawing power further up the stream. I think what I did was I had one that splits the HDMI into BOTH optical/Toslink AND (a low quality DAC) 3.5mm analog AND lets me keep the signal in the HDMI. So the monitor speakers still can have audio if I need it, the optical I feed to the Sennheiser wireless headphones, and the analog I feed to a BT dongle that I thought I would use but never do (Only problem with the Senn wireless is they use the same frequency as WiFi so my audio cuts out AND my bandwidth gets awful when I use it at the same time as the Switch WiFi, so I had to buy a wired ethernet adapter for Switch so my audio doesn't drop out

AptX is sold basically on two critera: 1) They say it has better audio quality than A2DP, which it does, but BT4.1 really does as well or better in terms of fidelity (though not many devices still include that), but the other thing is very low latency, which matters more here. BT is still far away from genuine Hi-Fi, so quality is all relative. But latency, for games and lyp synching video kind of matters. But yeah if you're going to buy a dongle anyway, might as well get one with AptX (still useless if your headphones don't support it though!)

Are you feeling it now Alex?

@NEStalgia Ha, interesting setup. When you mentioned your WiFi Sennheiser headphones I just asked myself "why Wifi headphones?". Because I have Sennheiser BT headphones myself, I've been using the MM400x for about seven years now. Their audio quality is vastly superior to cheaper/regular BT headphones, but I'm not audiophile, so I might not notice the difference between A2DP and aptX in terms of quality.

The same can be said about the latency over A2DP. Sure, if I absolutely and solely focus on that, I can register a very small delay (more while playing videogames than watching videos). But it's so small that it doesn't matter, it doesn't influence my experience at all.

I just looked it up and the MM400x do support aptX, but then again, aptX isn't really a new technology, maybe my BT dongle also supports it. Or did you mean aptX Low Latency specifically? A while ago, when I was fed up with my transmitter, I actually thought about buying this one, but a few of the reviews made me doubt its benefits. And of course, it's really expensive for a simple transmitter/receiver. I'm doubtful that my MM400x support aptX Low Latency (unless 'aptX' includes all protocols) but maybe I'll give it a try when I have a Switch.

But to go back to the main topic: it would be so much easier and less fiddly if Nintendo would just add A2DP support to the Switch! It already has BT anyway (as did the Wii and Wii U), so it wouldn't take that much effort for them to include it. I really don't get why they're cutting so many standard features from their devices.

"Almost every other piece of ... consumer tech these days has the ability to"

Man if I had a penny every time this line was dropped in discussions about Nintendo hardware.

@shani Well, I'm kind of an audiophile.....so that represents only my gaming rig. My music rig is a whole different beast (I drive my planar magnetics with an 800W Marantz stereo amp....and they eat that power like candy But that's a LOT of electricity buzzing around right next to my head, so I use it sparingly )

So, for my gaming, I wanted to go with a wireless, OPEN back setup, and BT open back headphones seem to simply not exist at all. I hate the total isolation of closed back when gaming for long periods...like VR it can get almost disturbing to be so cut off from everything else going on. So the only wireless open setup I could find (other than bone conductors, which I use portable) was the Senn RS series. It was kind of a no brainer. Tehcnically it's a proprietary radio signal, but it happens to be the same frequency range as WiFi so it interferes pretty badly. My laptop doesn't seem to have trouble, but my consoles sure do (Switch drops to like .25MB/s and my audio cuts in and out....PS4 is just as bad, WiiU actually fared better but the audio still cuts out.)

The big thing with headphones like the MM400 is they're tailored to optimize the signal they get. Meaning if it's A2DP and not AptX, they've been tuned and equalized to filter out the frequencies that artifacts and such would be likely to appear in and do a fair bit of internal processing to produce the best possible sound of an A2DP signal based on human perception (much like the MP3 codec itself.) Whereas for audiophiles they're going to notice the uneven frequency response, or missing details where they know they're supposed to be there in a recording, etc. That's why it's just not possible to please an audiophile

Ahh but if the MM400x DOES support AptX, it's definitely possible your dongle does. That could be why there's very little latency. And if you use it with your phone, etc, a lot of the higher end phones do support it, so you might be using the higher quality and just not have known it. It's something that's seldom advertised anymore, you have to dig through the specs!

I have a TaoTronics (I think someone linked to it above actually!) that definitely has it. Only catch is sometimes I have to hit the button on it to wake it up to pair with headphones which can be annoying. I think I paid $25 USD for it or so about a year ago. I'm pretty sure AptX supports Low Latency out of the box. I think that's one of the base features of the protocol, even if it doesn't support the higher quality audio codec. It's been a while since I delved into all the AptX stuff, but atpx.com and csr.com (CSR is really the owner of the codec and licensing program) should be able to help sort it out!

I do wonder about why it's not supported. The only possibilities I can think of are 1) They didn't like the latency and didn't want to pay AptX and/or deal with consumer confusion over which headphones support it and don't (and given Nintendo's audience there would be SO much confusion and misdirected frustration) 2) The antenna on the chipset they/nVidia chose doesn't have the gain required for the bandwidth used by audio 3) The max 8 Joycon support maxes the BT transmitter's bandwidth, and they didn't want to get into "you can use BT audio but only if less than 4 players....etc" 4) There's no hardware reason and they can patch it in software later....after we buy all our audio solutions

It is very disappointing that you can't use Bluetooth headsets out of the box especially in docked mode. That is just crazy.

Makes me wonder if one of the various trickleware updates yet to come to Switch will incorporate BT? Not holding my breath, but fortunately this isn't a dealbreaker for me. It would be convenient though...

Remember this is Nintendo guys!

@NEStalgia i'm pretty sure the vita does support Apt-X. it's fast enough to make music games playable over bluetooth, but it ocassionally skips because the vita can only barely handle it.

Apt-X seems to be more than a simple codec though. it seems with standard codecs each sound is individually encoded and sent resulting in inconsistent delays, while Apt-X encodes the entire audio output as a single stream resulting in a consistent delay.

@NEStalgia Thanks, that was actually very informative regarding aptX! I was never aware of it, but aptX might indeed be the reason why I'm so happy with the sound of my MM400. Of course they do a fair amount of processing/filtering and that's probably the point where I'm kinda happy not to be an audiophile (because I can be pretty naggy when I regularly register imperfections where others don't). I mean, I have good hearing (thanks to my dad I guess, he's a musician) when it comes to musical elements, when something is slightly out-of-tune or out-of-rhythm, but that other stuff I (luckily, otherwise it would become costly ^^) don't register. Despite not being an audiophile, I actually know what you mean by "missing details where they know they're supposed to be there in a recording" from experience.

What pleases me the most about my headphones is not only that they're wireless, but that they're also very lightweight and compact - and at the same time, produce a good-enough sound that I can completely enjoy without feeling like I'm missing anything. That's why I have them with me almost anywhere I go.

But it's not like I haven't tried other (BT, wireless and wired) headphones once in a while amd to be fair, some wired headphones of a friend offered a really impressive experience, something you'd call a soundscape, I guess. They not only produced a better but richer sound - they covered a more complete set of frequencies. But not only were they wired, they were also quite heavy and most importantly, too expensive for me.

I actually like being cut off from the rest of the world (for a limited amount of time), although those kinds of headphones feel uncomfortable for me after a while. But despite me liking that, my headphones actually do the opposite, they let in and even amplify sounds coming from outside. Which can be annoying sometimes but often is very useful, for example when I'm riding my bike and have to be able to hear the traffic. In that way, they're also very practical.

Regarding why the Switch doesn't support (at the very least) A2DP: I think it's a mix of reason #3 and #4. Of course #1 would also be possible and sooo Nintendo, while #2 would be outright embarassing if you ask me.

@thedicemaster interesting.....i could never find evidence for that though...no spec for vita ever said it did, and CSR never listed it as an aptx device in their index so it likely isn't.....but then why isn't it laggier? Interesting mystery!

@shani haha, never become an audiophile if you don't have to.....you never enjoy music again.....you just KNOW that extra $1000 can give you that extra 1% you know you're missing! And then you know the recording is bad and it haunts you forever. But as nuts as audiophiles are musicians are more nuts!

I have a pair of Sennheiser DJ headphones that I picked up cheap on clearance. They have a very long cable and sound amazing, making it handy to use with the Switch. You can also pick up a cable that has a stereo jack one end and dual RCA the other to allow you to connect a Switch to any stereo or audio system that can have its own nice speakers, closer headphone jack or even Bluetooth.

I use this one. Well have been since the 3DS came out. Super small profile.

https://www.amazon.com/gp/aw/d/B00IQY8DLK/ref=mp_s_a_1_6?ie=UTF8&qid=1494990835&sr=8-6&pi=AC_SX236_SY340_FMwebp_QL65&keywords=kokkia+bluetooth+transmitter&dpPl=1&dpID=519tU0acYaL&ref=plSrch

For UK. They don't have the version I have, but you guys have the other version that works both ways.

https://www.amazon.co.uk/gp/aw/d/B00IQY5XKO/ref=mp_s_a_1_6?ie=UTF8&qid=1494990729&sr=8-6&pi=AC_SX236_SY340_QL65&keywords=kokkia&dpPl=1&dpID=41-5rEZHpAL&ref=plSrch

@OorWullie That's because they used cheap inferior Bluetooth chips (Broadcom).

Though, it's still interesting, since you can basically register and connect up to 4 full joy-con sets (in their cradle) to a single console when for example playing Super Mario Kart.

So then it's still strange the Switch can't handle a Bluetooth headset when in handheld mode, since when docked you play through the TV and all audio goes to the TV anyway.

I'm not sure I get the assertion that "It doesn't seem like we'll ever get this feature with the current model of the Switch". The linked article contained nothing more than the fact that it currently doesn't support the feature. Why couldn't it still be enabled by a future update?

@DarkCojiro so true so true

What moron doesn't know you can use an adapter? I love that you are acting like it's a revelation! Every person that only has an audio mask in their car/truck has been using this method to turn their vehicle's audio capabilities into Bluetooth for A LONG TIME! Go to Amazon and Google MPOW Bluetooth audio. $15-20 and boom, Bluetooth....for any device you want. This author is, once again, a useless idiot.

@NEStalgia totally. That's why my Bluetooth watch and phone and headphones all work at the same time....idiot.

well, my workaround for this is to get a tv with BT and pair the headphones that way. no lag and no stupid dongle needed (most smart TVs have BT, mine has)

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